American Baseball League

League Constitution

Changes for ABL 2006 are in RED

1.  Goals

a.    A computer baseball league that promotes competition and enjoyment.
b.    Provide for a system of player control that includes a free agent/salary system
c.    Encourage face-to-face play as much as possible
d.    Encourage realistic player usage.

2.  League Structure

a.    The latest version of Diamond Mind will be used.
b.    The ABL has 24 teams divided into the Northern and Southern Leagues, each with two divisions. Each division has six teams.                                         c.    The ABL board of advisors currently includes Mark Hetterich, Jack Stephens, LeRoy Gorham and Bill Jelks.
d.    ABL officers and duties:

i.   Commissioner Bill Jelks insures adequate communication, maintains deadlines, and imposes fines.                                                                 ii.  Web Site Manager LeRoy Gorham maintains ABL web site including player rosters and salaries
iii.  Database Manager Mark Hetterich maintains ABL database.

e.    Managers are responsible for maintaining a competitive team, and meeting all league deadlines.  Managers need to have an active e-mail account that can handle file attachments and zipped (compressed) files.  Managers will also need to have access to the World Wide Web.

3.  Schedule

a.    Teams will play 14 games against divisional opponents (7 home and 7 away) and 5 games against non-divisional opponents (5 home or 5 away.
b.    There will be 6 reporting periods.
c.    The 4 divisional winners plus the two remaining teams in each league with the best records will make the playoffs.  The first tiebreaker will be head-to-head record, and the second tiebreaker is divisional record.  The divisional winners will be seeded 1 and 2 based on record, and the other 2 teams in each league will be seeded 3 & 4 also based on record.  Each series will be 7 games.

4.  Rules of Play

a.    The Designated hitter will be used.
b.    25 players active for each series, except for the last 2 series of the year.
c
.    The manager profile will be used for games not played FTF.
d
.    Statistical files will be sent to opposing managers and the database manager.
e
.    Seasonal Player Limits

i.     Hitters with over 150 actual AB's will be limited to actual AB's + 50.  Those with 150 or less will be limited to actual AB's.
ii.    Starting pitchers will be limited to actual GS.
iii.   Pitchers with over 30 actual IP who pitch in relief will be limited to IP + 10.  Those with 30 or less will be limited to actual IP.
iv.   Pitchers who both start and relieve are limited to both provisions above.
v.    Hitters with OPS (OBP + SLG) under .600 will be limited to 500 AB or actual AB.
vi.    Pitchers with ERA between 5.00 and 6.99 will be limited to 150 IP or actual.  If such a pitcher started at least 1 game in real life, he will be limited to 30 starts or actual.

f.    Playoff series will be a 2-3-2 format, with the higher seeded team as the home team for games 1-2, and 6-7.  There will be an off day after games 2 and 5.  Series limits are below, and apply for one series only.
g
.    Playoff Series Limits

i.     Hitters will be limited to actual AB's divided by 10, rounded up.
ii.    Starting pitchers will be limited to actual GS divided by 10, rounded down.
iii.    Other pitchers will be limited to IP divided by 10, rounded up.
iv.    Hitters with OPS (OBP + SLG) under .600 will be limited to 50 AB.
v.     Pitchers with ERA between 5.50 and 6.99 will be limited to 15 IP.

5.  Player Control

Diamond Mind rates every player.  Players with less than 30 AB or 20 IP will be disqualified from playing in the ABL.

a.   The ABL will work on a salary structure.
b.    There will be a salary cap:
         i.    The salary cap for the initial season was $5000.
         ii.    The cap will increase by 5% each season.  Thus, for ABL 2004, the salary cap will be $6700.
         iii.    During the off-season teams must be at or below the salary cap when declaring salaries and at final cutdown.  At other times, teams may exceed the cap.  NOTE: A TEAM MUST HAVE SALARY CAP ROOM TO BID ON FREE AGENTS, MATCH BIDS ON FREE AGENTS AND DRAFT ROOKIE.                                                                                         c.    During the season, there will be waiver periods between each reporting period.  Each team may claim up to 3 players for each waiver period.  Every claimed player will be assigned a salary of $10.  For each successful claim, a player must be cut unless the team has less than 35 players. The Waiver Claim process will be a 3-round draft, with the order determined by current standings.  Ties will be broken by head-to-head record (worst picks first) and then home record (worst picks first).
d.    During the off-season, there will be 4 phases:  Salary Phase, Bidding Phases, Matching Phase, and the Rookie Draft, in that order.  They will be explained in section 6.

6.  Off-season Free Agent Procedures

a.    Trading will begin after the regular season ends.  Trading will end one week before salaries are to be submitted to the league.  Trading will begin again after the free agent matching phase. 

b.    Salary Phase.  Each manager will submit a proposed salary to the league for each owned player.  Players will then be divided into 3 groups, depending on salary:

Protected Players - If a player's salary increases by $50, then the player is then protected.  Protected players cannot be lost during the bidding phase.

Restricted Free Agents - If a player's salary increases by $5, then the player is a restricted free agent.

Unrestricted Free Agents - If a player's salary decreases or stays the same, then the player is an unrestricted free agent.  Note: the minimum salary is $0.

c.    After all teams have submitted their proposed salaries, they will be posted on the web.  Once salaries have been posted, the two, closed auction bidding phases will begin.  The first phase will be on RESTRICTED FREE AGENTS.  A team may bid on no more than 2 restricted free agents from any one team.   Bids must be in increments of $1.  Teams must have salary cap room to bid.  Once the league announces the successful bids, all bids are considered final. The second phase is on UNRESTRICTED FREE AGENTS.  Eligible teams will have one week to submit bids to the league.  There will be no limit to the total number of unrestricted bids.  Salary cap MAY NOT be exceeded.  Contingency bids are acceptable (….bid on player “B” if player “A” goes to a higher bidder), HOWEVER, contingency AMOUNTS are NOT ACCEPTABLE (bidding $100 on player “A” in one scenario and something different in another scenario.”

 

d.    Successful bids on Restricted Free Agents may be matched by the original team during the Matching Phase.  Teams will have A REASONABLE PERIOD OF TIME to decide whether or not to match the bid.  To match the bid, the salary must increase to the amount of the new bid + 10% of the difference.
       For example, a RFA's salary is assigned to $100.  A successful bid of $150 must be matched with a salary of $155.

e.    The league will compile all bids, and announce the successful bids.  A successful bid is the highest bid that exceeds the current salary.  Ties will be broken by the rookie draft order.

A successful bid on an unrestricted free agent will result in the original team losing that player.  The new team takes control immediately, and the bid amount will become the salary.  Any free agent who does not receive any bids will remain with his current team at the proposed salary.

       WHETHER THE BID IS MATCHED OR NOT, THE PLAYER MAY NOT BE CUT UNTIL THE FIRST WAIVER PERIOD OF THE UPCOMING SEASON.      

f.    Once the off-season free agent/bidding phase has ended, trading may begin again.

g.    The rookie draft will be in inverse order of record.  Ties will be broken by head-to-head record.  Further ties will be broken by record in divisional games.  Any carded player not on a roster will be available.  The round in which the player is drafted will determine his salary. Draft Salaries

Note:  Roster sizes are unlimited during the off-season.  The roster must be trimmed to 35 players for the start of the season.

7.  Fines

a.    Fines for missing deadlines will result in a loss of salary cap for the upcoming season.
b.    A player who is blatantly overused will become an unrestricted free agent with a salary of $0.  Pitchers are given a 10 IP cushion, hitters are given a 50 AB cushion, and there is a 35 man roster, so there should be no excuse for overuse.  If an overused player has little value in the upcoming season, then the league (the commissioner and board of advisors) may impose a fine of lost salary cap or lost draft picks.
c.    An overused player will be unavailable during the playoffs.  If a playoff team has severe overuse, then the team may be disqualified from the playoffs at the discretion of the commissioner and the board of advisors.
d.    Minor overuse (this will be determined by the commissioner on a case-by-case basis) will results in a fine that will result in lost salary cap space for the upcoming season.  The fine will be $1 for every unit of overuse ($1 for each AB and each 1/3 IP).  Note that an overuse of pitcher games started is not considered minor, and players will be subject to part b above.

8.  Special Rules Regarding Ballparks

a.    Each team will have a specific home ballpark.  The ballpark will be the same for the entire year.
b.    If a team wishes to switch ballparks, the manager must so declare BEFORE the end of the regular season.  All teams who decide to change parks will participate in a ballpark draft, which will occur before the rookie draft.  Drafting order will be random, and any available stadium may be selected.
c.    If an actual major league team moves to a different stadium, then the ABL team who uses the old stadium may move into the new stadium if the manager wishes.  Otherwise, the ABL team may enter the ballpark draft in the following season. 
d.    Ballparks may not be traded.